Building games and software since high school — across Unity, Godot, Swift, and the web. I care about shipping things real people actually use, and I'm finishing my CS degree while looking for software engineering and game dev roles.
A comedy puzzle game with original dialogue, voice overs, and a full release on Steam this December. Built with a cross-functional team using Agile — I served as Scrum Master from early prototype to ship.
TerRand is a Unity plugin that transforms a flat plane into procedurally generated terrain using Perlin noise. It automatically recolors based on height, dynamically adjusts LOD by camera distance, and is designed for easy integration into games and simulations.