I've been building games and software since high school — across Unity, Godot, Swift, and the web. I care about shipping things real people actually use. Currently finishing my CS degree and looking for software engineering and game dev roles.
A comedy puzzle game with original dialogue, voice overs, and a full release on Steam. Built with a cross-functional team using Agile — I served as Scrum Master from early prototype to ship.
Evaluating AI-generated CS responses, writing adversarial prompts, and selecting higher-quality outputs based on accuracy, logic, and correctness.
Software Intern
i3 Verticals · Sulphur Springs, TX
Summer 2022 & Summer 2023
Built a React + SQL internal web app (2022). Extended Java APIs and managed version control in GitLab independently (2023).
Student Security Coordinator & Student Manager
University Housing and Dining · Austin, TX
Nov 2021 – Dec 2024
Designed Excel scheduling systems used by 8 managers across a 70-person team. Supervised shift coverage and attendance tracking.
Grandma Don't Click
Capstone · Spring 2025
Technologies
Unity
C#
About
Comedy puzzle game with original dialogue and voice-over systems, releasing on Steam in summer 2026.
Served as Scrum Master, leading sprint planning and retrospectives using Agile methodology from prototype to ship.
Coordinated a cross-functional team of engineers and designers through the full development lifecycle.
Novel Ideas
Summer 2024
Technologies
Swift
Firebase
About
iOS app built with Swift, Storyboard, Google Books API, and Firebase — a social platform for book enthusiasts.
Features include book tracking, custom categories, book clubs, reading goals, and announcements.
Dewy
Fall 2022
Technologies
Discord.js
JavaScript
MongoDB
About
Discord bot built with Discord.js, Node.js, and MongoDB to track debts between users.
Maintained 2+ years of uninterrupted uptime with a real, active user group.
TerRand
Spring 2024
Technologies
Unity
C#
About
TerRand is a Unity plugin that transforms a flat plane into procedurally generated terrain using Perlin noise. It automatically recolors based on height, dynamically adjusts LOD by camera distance, and is designed for easy integration into games and simulations.
Midnight Mobilizers
Spring 2024 · WICS Hackathon at UT Austin
Technologies
JavaScript
About
Scheduling algorithm built at the Women in Computer Science (WICS) Hackathon at UT Austin — won the UT category.
Incorporates availability, work hours, and location into shift assignments.
Uses weighted randomization to prioritize employees needing more hours while maintaining fairness.